mods of the vestige. (
vestigemods) wrote in
vestigechat2020-05-12 11:48 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
inaugural tdm of unspecified duration.
VESTIGE TEST DRIVE MEME
WHAT IS THIS?
- This is a test drive meme for Vestige is a musebox-game successor to The Box (yeah, the one that died like five years ago). It's invite-only with no activity check and almost no application to speak of.
This is a horror jamjar based on Cabin In The Woods, in which characters are pulled into this containment zone run by the Technicians working from a lab underground with the goal of creating Good Quality Suffering™️ to appease the elder gods who hover on the verge of creating a worldwide apocalypse. But of course, suffering is pointless if everyone is too numb to properly suffer, so there are plenty of morale boosts provided in between bouts of fear and misery.
This TDM is ongoing and will fill the gap between now and when I get around to setting up the comms. There is no official start date and currently literally nothing but this TDM available for perusal, but I'll update this section of the blurb as that changes. Threads in this TDM are welcome to be game canon once this shit opens because fuck it. If you have questions, feel free to ask in the top-level below or just wing it tbh, we'll be doing a lot of winging it up in this shit.
Characters arrive with all powers intact and carrying all items that they had with them on their canonpoint.
Also, feel free to hit up the Intro + Friending meme to network with your future peers in this suffering endeavor. (EDIT 5/20: We also now have a DISCORD SERVER! So hop on into that if you'd like.)
PROMPT 1 ► just your ordinary cabin in the woods
⬛ARRIVAL + GENERAL PROMPT
- Whenever you're from or wherever you were, you awaken now with the mildest of headaches in a medium-sized wooden cabin. Maybe you wake in a bed, barely padded and covered in dust (so are you now, congrats!). Maybe you wake on the floor, arguably softer than the bed in spots thanks to some handy dandy water damage. Either way, you certainly aren't where you were before, and you have no recollection whatsoever of arriving.
The cabin is modest but multi-roomed and fully kitted with a kitchen and cozy living room. Nice, dry wood sits stacked by the fireplace, and if you check the various switches, the lights turn on with only the faintest protesting static. The cabinets are surprisingly well-stocked, as is the fridge, with perishables and non-perishables alike. As if someone has been here recently... but how, when everything else seems so thoroughly abandoned?
Should you choose to ignore the cabin's supposed hospitality and try to leave, you'll find that both the front and back doors are securely locked, in a way that no amount of fumbling with the locking mechanism seems to remedy.
That's when a sloooooow creak draws your attention to a door nearby, one you may not have noticed before... but it's open now. Was it before? Better yet, should you check out what lies beyond?
PROMPT 2 ► who's up for some fighty-fight, kids??
⬛MONSTER HORROR.
- The basement is musty and dim, though a pull-string at the curve of the creaky stairs seems to turn on a sparse row of lightbulbs dangling precariously from the ceiling along the center of the room. This little bit of light illuminates a room absolutely packed with items, furniture and boxes and various knick-knacks of unknown and questionable origin. Spiderwebs litter nooks and crannies, many with actual spiders still nesting inside, and a layer of dust coats most every surface in sight.
- A child's drawing, of what appears to be... shit, what even is that? Is it a bat? Is it some kind of... reptile? We just don't know. (result! warnings for gore/violence.)
- A light-blue paper face mask, the sort used in hospitals for patients who have a cold. Maybe you guys should've brought masks too. It sure would keep all this dust the hell out of your nose... ( result! warning for body horror! )
- A buzzsaw blade, dusty but intact. ( result! warnings for gore/violence. )
- A music box, covered in faded yellow flowers. I wonder what music it plays? ( result! warnings for gore/violence and Alarming Children. )
- A funeral urn. But... It seems that someone glued it shut around the edges? I guess that's one way to make sure nobody spills grandma. ( result! )
It doesn't seem like there's anyone down here, nor is there any sign of an exit at the basement's far end. There is, however, something that catches your eye. An item, one that your feet seem to carry you toward without your mind quite telling them to do so. Perhaps it's familiar somehow. Perhaps it's so foreign to you that you can't help but get a closer look. One way or another, you somehow end up reaching out to touch it. But what harm can that do, a single touch?
Oh, sweet summer child. Haven't you seen this movie?
- Whatever else your characters might touch, to activate this prompt they'll also touch one of the following five items:
These enemies can and will follow characters outside, should they try to flee. It might actually be a good idea to face these foes outdoors where it's less confined, provided they don't stray too far from the cabin (see prompt #4).
The blurbs are just guidelines, feel free to scale up or down how strong/weak the monsters are, how many there are, etc. in order to better fit your characters' level of capability. The Technicians know your characters' strengths and weaknesses, so they'd know how to send enough to make this challenging but not insurmountable.
PROMPT 3 ► congratulations, you fucked up
⬛SURVIVAL HORROR.
- Perhaps you didn't touch anything in the basement. Hell, maybe you didn't even set foot through that ominous basement door. But hey, we get it. Not everyone likes to party. You're not getting off easy, but at least you can say that you didn't fall into the trap.
If, by the time an hour has passed since the creaking open of the basement door, no object has been touched and no baddie has been summoned, you'll find your nose assaulted by the prevailing smell of smoke. One glance out any window tells you why: The cabin has been surrounded in it, an oblong ring of fire six feet thick burning tight along the exterior cabin walls. You're safe inside for the moment, but how long will that last?
Now, you have no choice but to try to escape the blaze. It overtakes the cabin quickly, creeping up over the rooftop, shattering windows and burning a path inside. No matter which way you try to run, you're almost certain to get burned... But that's certainly better than burning to death in here.
PROMPT 4 ► "escape"? never heard of her.
⬛PSYCHOLOGICAL HORROR.
- For some, staying in this creepy cabin with its stupid locked door was never an option. Maybe you break one of the windows and crawl through that, or maybe you're angry and OP and punched a man-sized hole in the wall itself. Hey, we're not judging. You got yourself outside, and that's what counts.
The outside of the cabin is... actually pretty nice. Picturesque woods, birds singing, perhaps a couple of deer bounding through the trees not far off. This place might actually be relaxing, if it weren't so alarming and kidnap-y. But it is, so it's time to get the fuck out of Dodge.
Or to try to, anyway. Just a few short meters into the trees, you find yourself entering a deep and all-encompassing fog. You can barely see your hand out in front of your face, let alone your path through the forest ahead. If you're not alone in this venture, you'd best keep a hand on your companion lest you lose track of them, as well. And is it just you, or is there a slight chemical taste to the fog that you're breathing in?
(Yes. The answer is definitely yes.)
Before long, you find yourself turned around, stepping back out of the fog with the cabin in front of you. Little do you realize that simply turning you around is the most merciful fate that this fog has to offer.
- This is easier to break down without narrative, so!
- The first time your character ventures into the fog, they're just turned around and sent back to the cabin.
- The second time, they hallucinate things that they don't want to hear. Something they fear, something that hurts them, something that stresses them the fuck out. Maybe a character's worst fear is wildcats and they hear one growling just out of sight in the mist. Maybe instead they hear a loved one crying for help back in the direction from which they've come, drawing them back to the cabin. Or maybe they hear the voice of someone they admire berating their cowardice or stupidity or something, for running away from the cabin in the first place. The goal is to psych them out and send them running back to the place where the action is happening.
- The third time, it's the same but full-blown visual or even physical hallucinations. Basically anything that might lure, scare, emotionally wound, etc. them into going back to the vicinity of the cabin.
Characters are welcome to start off venturing into the mist together, or to discover one another while they're already in the mist. If it's the latter, look out - it may be harder to tell friend from foe when you can't quite trust your own mind.
THE LOOP ► a note on replayability
- Regardless of which prompt your character faces, they'll be left unbothered after the creature is defeated or the problem is overcome until sunrise the following morning. Though the fog still keeps characters from straying from the area, they're welcome to recover and lick their wounds in the immediate cabin vicinity. An unburnt cabin leaves them food and resting facilities, while a burnt cabin... Well, at least the fire never spread from that self-contained ring, so they have some nice unburnt grass to sleep on.
Come sunrise, all characters still awake will fall unconscious. At this point, many of them will reawaken in a perfectly undamaged cabin back in Prompt #1 to begin the loop anew. They may have the same comrades in this loop, or perhaps they have different ones. Maybe their new companions have done this before as well. Maybe they're brand new and have no idea what they're up against. R.I.P., you poor unsuspecting fucks.
This is, in effect, a series of trial runs by the current batch of Technicians to see if they're able to run this containment zone scenario long-term. When Vestige opens properly, characters will awaken free of the loop and will have quite a bit more continuity and recovery time between horrors. The 'loop' mechanic is specifically in place to give this TDM some shelf life and let y'all entertain yourselves while I work on the actual pages and such, rather than the one-and-done feeling of the usual TDM.
no subject
Yeah, maybe, but...
[ A glance back at James, eyebrows furrowing up. ]
You think it's a coincidence, the fog outside and this?
[ It's out of place, and it seems like they sort of fit together, doesn't it? ]
Either way, I'm not sure bacteria would survive as long as it's been sitting down here.
[ Judging by the dust. ]
no subject
[ As coincidences, that is. The atmosphere of the place and Ian’s hand still stretched toward the mask, both these things are setting his teeth just a little on edge. What’s making it worse he doesn’t exactly know what it is that’s setting off his spidey senses, considering there isn’t any discernible threat, but …
Mace lowers the log, stepping forward until he’s standing right next to the other guy, scanning the rest of the room beyond him to make sure there isn't somebody hiding there behind a box. ]
And it could be anything — poison, or an artificial antigen. Something with a longer shelf-life than your average bacteria. [ Hell, even asbestos would be bad news. ]
Besides, there’s too much dust in here for this place to have been uninhabited. [ A pause, as he turns back around and makes eye contact. ] Whoever’s brought us here, I’d bet on them coming back.
no subject
The way the cabinets and refrigerator are perfectly stocked.
His hand drops properly, but only his chin turns toward James. Still beholden to that mask, unwilling to let the thread go entirely. ]
If they were gonna poison us they wouldn't wait for us to wake up, they'd just do it.
[ He's confident about that - if it was about killing, they could do it while the pair of them were unconscious. Or they could've left Ian wandering in the woods until exposure got him, or they could've jumped him there in the dense thick of it, or they could just not stock the place, bar the exits for real, and let them starve to death.
Poison doesn't match this. ]
This is a puzzle, you know that right? You picked up on it? This isn't just- murder, this is something to solve.
no subject
[ A drawl as dry as the desert, but with a ring of honesty to it. It’s true. He likes to tinker, to put things together, to know how they work and make sure they do it well. It's not quite the same type of puzzle they’re facing right now, but the idea is one he can work with. ]
Fine, not a murder scene. Then … [ What’s the benefit of the whole thing? Keeping them going around in circles — in a dusty but habitable cabin, one that he now knows there's no escaping from. It could be a different kind of poison, not meant to kill but to infect — but no, the door was locked.
Unless it was meant to see what it’d do to them, or make them do. Not a trap, but an experiment? Somebody was getting something out of this whole thing, and Mace starts to wonder if they’re not currently being watched, another suspicious look at the stairwell behind them. The corners of the walls, the rafters above. ]
Why a hospital mask?
[ An abrupt question, looking back at Ian and taking in his body language, the way he’s still turned toward the thing even if his hand's lowered. Guy’s still interested in picking it up and Mace shakes his head, just a slight left and right, once. ]
no subject
Not a murder scene, at least not outright, that's correct. That doesn't necessarily mean it won't come later. ]
Psychopaths like to tear the wings off of birds before they kill them. Just to watch them struggle.
[ You get what he's saying?
A flickering glance over at it again. ]
I don't know, maybe whoever's doing this is a doctor. That's one of the trademarks for sociopaths and psychopaths - they seek out positions of power. They're particularly interested in positions that let them legally dig into the human body, take it apart, put it back together.
[ He shrugs. That's the best theory he's got. ]
no subject
So, we’re on Doctor Moreau’s island. [ Maybe. Possibly. But it’s making more sense by the second. ] As what, a couple of mice in a cage? Like some kinda life sciences bullshit —
[ This last bit louder than the rest, with a pointed glower in the general direction of “upstairs”, just in case the good doc’s listening in. Not that Mace has something in particular against M.D.s, but he’s feeling a little bitter right now. Besides, he'll take applied mechanics any day of the week. ]
Anyway, this mask. Maybe it’s not a trigger, or … the cheese. They wanted us to spot it, and it stands out enough that …
[ He chews his bottom lip, puzzling it out, thinking over what Ian’s just said. A psychopath. Somebody who gets off on watching things struggle, who likes watching a victim watch the knife — or axe or tweezer or goddamn magnifying glass — as the psycho brings on the hurt. ]
We’d know there was something coming. [ To mess with their heads, maybe. Psych them out. ]
no subject
They want us to spot it.
As soon as James says it, Ian knows he's right. It's just too deliberately placed, too slightly different, too goddamn blue compared to the drab bronze and brown that surrounds them.
Does it matter, then, whether or not they pick it up? Maybe that's the game. He exhales loudly, an audibly frustrated sigh that precedes his ambling back in James' direction just to settle heavily on the second-from-bottom stair. Elbows to knees, hands clasped, eyes on the puzzle piece. ]
Well, if they wanna watch two guys sit around and talk about the pros and cons of picking up a disposal hospital mask, I guess they're getting what they want.
[ Dryly, but there's still an unshakable measure of calm to the tone. The sigh might've been frustrated but the speech is quiet. He dips down, lifts his hands to meet half way so he can scrub them both over his beard. ]
Idea one was your poison theory. Idea two, it's a message to tell us who's fucking with us. Idea three...
[ A little tilt to his head. ]
I don't know, what are the odds there's specific directions written on the inside for how to navigate through that fucking fog?
no subject
Point taken. Well, there’s only one way to find out.
[ A hospital mask being a pseudo post-it note isn't too odd of an idea, considering the kind of fog that's out there — one that they've both clearly tried and failed to navigate on their own. It could be a piece of the aforementioned puzzle instead of something more morbid, and those are odds that Mace wants to take into account, despite his misgivings. It gives them something of a fighting chance, and morale’s important, in a situation like this. ]
But before that …
[ He shifts a bit closer to where Ian’s walked over and seated himself, until they’re adjacent and facing each other. Leans against the side of the stairwell with his back mostly to the wall — close enough that they can talk a little quieter if need be but on his feet in case he’s gotta move quick, a periphery visual on the door above them so nothing can sneak down. ]
We need to figure out what we can handle, if things go south.
[ More south than they already are, anyway. Mace takes in Ian’s seated form, the analytical gaze of somebody whose mind works in equations, evaluations, small moving parts working in perfect mechanical sync. It’s a considering look, but he knows that there’s always more than the surface can tell, so … ]
Got any military in you?
no subject
Of course, it's just as possible that it's a bait-and-switch and he's the one who stranded them here, but while Ian acknowledges the possibility he elects not to dwell on it too intensely. That kind of cynical thinking will drive you crazy.
Humans are social creatures, he knows. They require social bonds, particularly in situations of duress or high stress. For exactly as long as they're both here, he's declaring them best friends.
(But make no mistake, the term has a completely different meaning to Ian than it does to most.) ]
No. No military. I'm an engineer. I teach it more often than not these days, but.
[ It's not like other professions wherein those who can't do teach. That's not something you lose when you shift from consulting jobs to a university classroom for half your income.
He nods his head at James. ]
I guess that means you do?
no subject
[ It was in his parents, and he’d done some training, but — ] Grew up with it, and I guess there’s some stuff that becomes a part of you, whether you want it to or not.
[ Not that he hadn’t wanted it to, and it had come useful in the past — would probably come in use right now, too — but it wasn’t his first choice or his passion. He looks at Ian and while it’s not quite a smile, there’s something at the corners of his mouth that’s a little less severe, anyway. Mace wouldn’t know what to do with best friends even if the term came with a handbook, but two people on the same mission — and moreover, with a very similar outlook — is something he understands full well.
Now that he thinks about it, the guy's demeanour does suit teaching. ]
Believe it or not, I’m also an engineer.
[ Makes sense why they’ve been on the same wavelength — both looking at things on a practical, tangible, falsifiable level. The likelihood of all of this is on the strange side, though, and he figures Ian’s thinking along more or less the same lines. Wondering if it’s all on purpose, and the choice to put them together could be a tactic to make them doubt the other, but that’s a line of thought he knows there’s no point in feeding.
Instead, he elaborates: ]
Space program.
no subject
Shit.
[ He says, clearly impressed. Space program's no joke, you have to have some serious dedication.
He gestures to himself vaguely. ]
Mechanical and a side-order of civil.
[ The most basic bitches of the engineering field. Guaranteed he always had a job, though, so. Can't complain.
Focus here, they've been kidnapped and locked into a creepy probably haunted cabin by what they're now assuming is a psycho doctor. Not for nothing, but he's picturing Hannibal Lector from the NBC show, but cross-bred with the cancer guy from Saw.
Slapping that combination together does a good job helping him get his priorities straight. ]
I, uh- there's one other thing that I can do that might help. I'm not usually the oversharing type, but. You know.
[ A glance at the cabin around them. Situation being what it is...
The way he got out yesterday was by making a screwdriver. Now, he's thinking the tools they're going to need are a little less friendly. He holds out a hand - not in Mace's direction, but straight out above his knee, palm up. From somewhere just off to the right of the vein, soft blue light starts to peek through muscle and skin. It grows, it glows, it spreads up his wrist and into his palm.
In the air above it, particles bleed into existence. They're summoned forth from seemingly nothing, knitting together in a way that looks like a spiraling galaxy until you notice that it's just steel, just shaped metal gathering up into the soon-recognizable shape of a knife.
When he curls his fingers around the hilt, it all seems to stop. Solid, tangible, real. He turns it over in his hand, offers the hilt out.
So, there's that going for them. ]
no subject
He’s seen a lot of shit, especially out in space — but materialization on demand, now that’s a whole different kind of new. Startled out of his position against the wall when ice-blue light starts emanating softly from Ian's arm to his outstretched hand, he damn near drops the log on his foot when metal starts manifesting itself out of thin air. A whirl of spinning lights, almost like stars, and then ... ]
Man, what the fuck.
[ Quiet but emphatic, a statement rather than a question because that’s one hell of a party trick. Impressed would be the understatement of the year. ]
Mechanical engineering, my ass.
[ But the shock in his voice is tempered by a rare streak of humour, because he's not doubting the other guy's credentials here, he's pointing out that this skill is way above that particular pay grade. Nothing to be humble about here, they don't teach that in any faculty of applied science, and Mace’s widened eyes go from the hilt being offered to him, to Ian’s face, and back again.
He wants to grab it, more out of sheer curiosity to hold a — well, a magical knife, for lack of a better descriptor — than the drive to have a real weapon on hand.
But. ]
You got enough juice to make another one?
[ Mace has his makeshift baseball bat; he doesn’t want to take a weapon from Ian if that’s the only one the guy's got. Both of them are gonna need to be armed if and when things go tits up. Which seems extremely likely, seeing as they're locked in some mad doctor’s creepy summer cottage for what looks to be a horrible vacation. ]
no subject
He gives the hilt a little wave, take it. ]
Yeah. It's one component, small, simple. As long as it's not much more complicated than that I can do it pretty consistently. You start mixing material and adding size or complexity and it taps out pretty quick.
[ But two solid-steel single piece knives shouldn't be hard. He could make a half dozen or so before they stopped forming and came out as fragmented, useless little pieces. Try that too many times and he can't make anything at all for a while. ]
So if you want a gun or something, that's not really in my wheelhouse. It's the bullets, mostly, the gunpowder isn't... familiar. Easy. Screwdrivers and steak knives I can do all day.
[ Which is why he doesn't consider it all that much better than actual engineering. He can only make piece parts with magic or whatever you wanna call it. When it comes to using them, assembling them, finding creative applications for them... that matters a hell of a lot more than just having them. ]
no subject
Quickly wiping the droplet of blood that oozes out across his shirt, Mace raises his eyebrows at Ian as he finishes speaking, with a faint grin of his own. ]
With the way this whole place is set up, I don't think our new best friend's gonna be staging a gunfight, so bringing knives sounds like a pretty good idea to me. Gives us an edge we didn't have before.
[ Pun intended. But now that the shock has worn off a little, Mace's natural, intense inquisitiveness is there to take its place. Coupled with the knowledge that their way out of this is gonna be messy, his mind's already rifling through the possibilities that Ian's superpower (that's what it is, okay) affords them.
And there's a lot, depending. ]
Can you do liquids? Water, for example? Or acid? Simple compounds.
[ Imagine if Spider-Man's power was spraying spiders at people. The average villain wouldn't stand a chance. ]
no subject
He can say the first question Mace hits him with isn't something he's ever been asked before. Then again, nobody he's ever shown has been in this particular field - gone after too many writers or artists. ]
I have to know it. Like, really know it, not just... know of it. I can do water. I can do one really specific, really unfortunate brand of Tequila. I can do coffee, a couple different lubricants, WD40, motor oil... Can't really get friendly with acid.
[ It helps if it's something he can touch. He's a tactile person, the more hands-on he can get with something the easier it is for him to reproduce it. ]
I'm also not great with complex organics. No animals, no plants, no bugs.
[ No shooting spiders at their enemies, sorry. ]
no subject
Coffee, huh?
[ That gives him an idea. Maybe just water'll be enough for what he's got in mind, if Ian can cover all three states of matter for it. Hell, even liquid'll be enough, but Mace wants to get a good understanding of Ian's abilities before shit goes down. ]
Can you control the temperature, too? Or is just a room temp kind of situation? Because we're looking at possible ice projectiles, or hot steam in somebody's eye, or ...
[ It ain't spiders to the face, but it's a level of weaponization and unpredictability that's bound to come in handy, and Mace trails off with a vague but meaningful gesture, still holding the knife in his hand. His thoughts flick back over what was just said, and then it's his turn for a lingering glance at Ian. ]
By the way, if we make it out of this, I'm gonna want to know which brand, and why.
no subject
He shakes his head. ]
It's not... I'm not that good. I can get you room temperature water, I can get you hot coffee, but if I don't drink it or touch it scalding I can't make it scalding.
[ Which, granted, normal hot coffee in someone's eyes still sucks, but the time it takes him to make it means it won't be a spur of the moment attack. If they just constantly have coffee sitting around on the off-chance, sure... ]
I get what you're looking for.
[ He does, and he doesn't sound upset about it. Not particularly bothered or judgmental. If they were on opposite ends he'd be asking all the same questions. ]
But I can't think of any way to weaponize it other than... literally. It takes too long to pull something out, and if I'm in a fight, if I can't concentrate, I can't do it.
[ A beat, then wryly: ]
No ice projectiles. Barely ice. The good news is if you give me about three hours I can start making us the best margaritas you've ever had. If we got kidnapped by Dr. Jimmy Buffett maybe that'll be enough to get us out.
no subject
You’re making wine without the water — or margaritas, as it were. That overshoots past good straight into miracle territory, for me.
[ As far as Mace is concerned, yer a wizard Harry. And he can appreciate needing to concentrate in the middle of a firefight (or whatever it is they’re going to be stuck in), so literal weaponization sounds just as good to him. It’s about a world and a half better than what they’d have without Ian, that’s for damn sure.
But now that he's got a feel for the framework they're gonna be working in, that whatever Ian creates has to be something he’s directly familiar with, there's another important question that’s been in the back of his mind this whole time. Another swift glance up at the stairs behind Ian to make sure they’re still in the clear, and his face goes back to serious.
This’ll be a little more personal than a tequila story, but he’s gotta ask. ]
You a father?
[ Not do you have a family, or are you married, because while those bits are still just as important in an emotional sense, none of them imply dependents in the same way that children do. And for the purposes of their situation, Mace needs to know which one of them matters more, in the greater scheme of things.
After a pause, he adds: ]
I'm not.
no subject
It isn't until the I'm not that he understands why the guy's asking.
He's prioritizing. The understanding is a visible transition onto Ian's face, no masking, no holding back. His lips purse for a second, but it isn't because he's considering being dishonest.
It's because the truth sounds worse than he really believes it is. ]
No. I don't have anybody.
[ Nobody. Nothing. No wife, no kids, no parents, no siblings. No close friends, just work friends and guys I know from college, people who pad their weddings and their parties with him because he's easy and he's fun. People who have never seen the inside of his house, people who don't know his mother's name.
Don't prioritize him if you've got anyone at all.
And to gloss over how pathetic it probably sounds, he follows it up wryly. ]
I feel like we should probably be on a first name basis at this point.
[ Because he's pretty sure they haven't swapped those yet before getting to where they are. ]
no subject
The way it's delivered speaks volumes, too, and Mace thinks he can make an educated guess as to the reasoning behind it. It doesn't sound pathetic to his ears so much as it does clear, leaving no room for doubt. Cut and dry.
However, it does make his brow dip and his expression go thoughtful for a moment. The guy said he was a teacher, and that means he has students. Passing on knowledge and guidance, a stone thrown into water, the ripples extending outward over and over. That means something.
But he keeps that bit to himself for now, just gives a slow, understanding nod in response as if everything's settled, as if they've both established themselves on the same level of prioritization. They haven't, but that's for him to know.
Slipping the knife into his pocket, he offers out his now free hand. ]
Mace. I mean, that's my last name, but nobody's called me James since high school.
[ There's some guys that just settle into their last names even more comfortably than their first, and Mace is one of 'em. ]
no subject
There's no hesitance in the way he reaches out to shake. He doesn't try to big dick by squeezing too hard, there's no reluctance in his grip. There are callouses, but they're in strange places - the heel of his hand, the meat beneath his fingers, but the dead center of his palm is soft and unmarred.
Not hard to guess why, if you can track that blue glow. ]
Ian.
[ He offers back, and when their hands drop away he postulates with barely-detectable humor: ]
What about Jim? Jimmy? Jamey?
no subject
His own grip is firm and warm, as blunt as he himself is, as straightforward, and Mace makes a little face at hearing that shortlist. He's never understood Jim and the variations thereof; come to think of it, most nicknames don't add up to their originating names. ]
I see we're moving to nickname basis, now. What's that, second base?
[ He's got a weird sense of humour, sorry Ian. ]
Anyway, I can't shorten Ian to anything, so. If I have to take one of those, you're gonna get a made-up one from me.
no subject
Can't wait to hear one of those.
[ He muses dryly, but it's a little distracted. Too busy sticking his hand out and slowly crafting a knife to match the one Mace has in his pocket. It takes sixty or ninety seconds, and he curls his fingers around it once it's done. He's not exactly a knife guy, doesn't get in very many fights, but he can hold a screwdriver.
Same thing, right?
Ha.
Might be time to get back to serious business. ]
So... You ever seen the movie Home Alone?
[ Yes, this is in fact serious business. ]
no subject
He does catch that reference, though, as well as the way the atmosphere shifts — they’re getting down to business. It takes a second but it does strike a bell, and Mace is, in fact, all seriousness as he nods.
He can see where this is going and he likes it. ]
Kid booby traps his house, takes down the bad guys despite the odds.
[ Or rather, tips the odds in his favour. A pause in between looking around the area for some fabric to wrap his hands with — no point getting splinters while swinging — and he glances back over at Ian. ]
Old movie.
[ Same decade as the Island of Doctor Moreau, now that he thinks about it. ]
no subject
Mace doesn't look all that different than him in age, but still. No comment. ]
We could get something like that going. The only problem is it means sealing ourselves in, so if they get tired of trying and... I don't know, burn the place down, we'd need an exit strategy.
[ Some way to leave that also doesn't let anyone in. ]
We also don't know how long we've got - if spotting that thing did anything, or if picking it up's going to trigger it, or if it's completely irrelevant and someone's gonna pop in at random to... hand us a Publisher's Clearing House check?
[ Shrug. Who knows what the plan is. ]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...